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Imperial guard dawn of war
Imperial guard dawn of war












The units can fulfill various purposes that gives freedom to the player on what to choose, which means a skilled player can get anything depending on how much he thinks he's gonna get away with it, like how catas can also be used to disrupt setup teams when spotters do that exceptionally well already, due to the player thinking he can also get catas to do something spotters wont be able to in order to get just one single T1.5 unit out. Even in T2 you can get away with little AV due to the sentinel's upgrade to AV missile, unless you end up facing something like a dreadnought. Spotters are your go-to disruption unit and setup team counter. Catas are a great utility unit with shotgun blast, ol unreliable for disruption and retreat-killing, detection, and power melee, but still have health on par with GMs making them prone to bleeding. HWTs are a good setup team that has a tendency to die a lot because the die-last model takes its merry time getting up should it get knocked down. Memorizing the hotkeys of your GMs and your sentinel, along with rapidly switching from your GMs to relocate and repair to your sentinel will benefit you massively, along with learning shenanigans of the engine like repairing within range while the GMs move, which makes the squad itself move while one model sticks to the sentinel to repair it, diminishing the chances of pathfinding shenanigans.įrom there your choices for a T1.5 unit depend on so many factors I can't really give a rule of thumb on what to choose unless a specific situation is given. Your sentinell WILL get stuck between your repairing GMs and die quite a few times. It sounds good on paper but in practice it's a living hell to control to its full potential due to the game engine's pathfinding hating you with a passion, so controling the sentinel and having it do what you want it to do is a skill of its own that should be your priority to learn. It's also a kiting beast with how it can shoot while moving backwards.

imperial guard dawn of war

Since code-wise it's only one single gun, all that damage gets focused on one model most of the time contrary to your GMs which even though have more dps with serg, the damage spreads out quite a bit. You can use it to slowly peel health or even models off an opponent that likes to hunker down before he can get enough firepower to kill it past your GM repair support.

imperial guard dawn of war

The sentinel will be the absolute core of your opening engagements.














Imperial guard dawn of war